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A **unit normal vector** gives the orientation of a surface; It is a vector with a length of one that is perpendicular to a surface. It gets its name because it is part *unit vector* and part *normal vector*.

- A
*unit*vector has length 1. - A normal vector is perpendicular to a surface at a certain point.

Any nonzero vector can be divided by length to get a unit vector, much in the same way a real number can be divided by itself to get 1. The normal vector can also be divided by its length to get a unit normal vector [1].

## Constructing a Unit Normal Vector

The simplest way to find the unit normal vector **n**̂(t) is to divide each component in the normal vector by its absolute magnitude (size). For example, if a vector v = (2, 4) has a magnitude of 2, then the unit vector has a magnitude of:

v = (2/2, 4/2) = (1, 2).

Another way is with the following formula:

Where:

**t**̂ = the smooth, unit tangent vector for a vector-valued function on an open interval.

This is sometimes called the **principal unit normal vector **[2].

For a curve, the unit tangent vector and unit normal vector are orthogonal (at right angles) to each other. While unit tangent vectors “fly off” a curve like a roller coaster car off its tracks, unit normal vectors always point to the “inside” of a curve:

If you can imagine that the above graph is a roller coaster, the unit normal vector is pointing in the direction of the forces pulling the “car”; This is one useful application of unit normals: they point roughly in the direction of forces pulling the “point” or particle; In a sense, they “point the way.”

## References

[1] Dot Product and Normals to Lines and Planes. Retrieved April 22, 2021 from: https://sites.math.washington.edu/~king/coursedir/m445w04/notes/vector/normals-planes.html

[2] Abstract. We introduce two important unit vectors.

https://ximera.osu.edu/mooculus/calculus3/master/normalVectors/digInUnitTangentAndUnitNormalVectors

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